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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Habakuk
C C P C C P Alliance
276

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Posted - 2012.10.19 11:56:00 -
[1] - Quote
Team Gridlock has been working in the last months mostly on improving server-side parts of the inventory system (and related systems). Many of the changes won't be visible to the player (except that a few old bugs should be gone), but there are a few important changes, which are now on Duality for testing:
Fleet hangars: Corporation hangars on capital ships and Orcas have been converted into fleet hangars. These fleet hangars have no divisions and corp roles are irrelevant. The size of the fleet hangar is the same as the old corp hangar and all items are moved from the corp hangar to the fleet hangar at deployment of the patch. The access rules to the ship maintenance bay (SMB) and fleet hangar have also changed:
- It is always possible to use the fitting service of the SMB of a corp member and a fleet member
- Corp members can access both the SMB and the fleet hangar with the setting "Allow corp member usage"
- Fleet members can access both the SMB and the fleet hangar with the setting "Allow fleet member usage"
We discussed these changes with the CSM and we hope that they improve the usability of the fleet hangar and the new access rules should make it much clearer on what is possible when. Known issue in the build on Duality: The right-click option to open containers in fleet hangars is not doing anything.
Storing the settings for SMB and fleet hangars on the server: The above mentioned settings for SMB and fleet hangars are now stored on the server and they stay always on the ship (as long as it is not repackaged). It is no longer necessary to re-configure the ship after a jump or after a relog. Be careful when boarding a ship from your corp mate or similar - it will be using the settings, which he set.
Storing the forcefield password of ships on the server Forcefield passwords are now stored on the server. But: We are currently working on another iteration of this to improve the consistency. Please do not send bugreports about this yet. ;)
Storing the "lock items" setting for audit log containers on the server The "lock items" setting on audit log containers is no longer a personal setting, but it is stored on the server and applying to all users. The new default setting is "unlocked". In corporation hangars the role "Configure
Please reply here, if you find any bugs or other problems, which we might have missed. The changes should also be covered in a DevBlog later, but I have no idea yet on when it will be ready. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Habakuk
C C P C C P Alliance
280

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Posted - 2012.10.20 01:16:00 -
[2] - Quote
Sorry for the late reply - I was not in the office this afternoon.
Trying to cover the most asked questions / complaints:
- Divisions: I am afraid that it would be very difficult to bring them back. I will discuss on Monday with the team, if we could find any good alternatives.
- "too many people" issue/feature - I will investigate this in the following days, but I don't think there has been any changes made to this.
- Scanning: Items in the fleet hangar can not be scanned by cargo scanners - this has not changed. Customs officials on the other hand will find items in the fleet hangar - this has also not changed compared with the corp hangar on TQ.
- Forcefield password: They are not being transferred to other pilots. We are currently changing the way of how this is being enforced (Probably by storing the password on the character and not on the ship).
- Separate access options for SMB and Fleet hangar: I will discuss this on Monday with the team.
- "Will we be able to drop items *into* a fleet hangar if the box isn't checked?" - No, you will be unable to open the fleet hangar.
CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Habakuk
C C P C C P Alliance
282

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Posted - 2012.10.20 17:12:00 -
[3] - Quote
Monasucks wrote:... there are so many good ideas here like the one with diffrent access levels for fleet or corp or just you personal - that's the way to go I think. Would be nice to get you're feedback on monday.
It is clear to us, that we need to improve something in regards to the lost divisions and the simplified access-settings and I promise to post here on Monday after I had a talk with the team. I cannot promise, that we find a solution on Monday, but we'll try our best.
I personally like some of the posted suggestions a lot, but I am neither a programmer nor a game designer. ;) CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Habakuk
C C P C C P Alliance
291

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Posted - 2012.10.22 18:48:00 -
[4] - Quote
Hey all,
Short update: We had some discussions today, but our programmer for these changes was not in the office today, so we have to wait with any decisions. I'll post here as soon as anything is decided.
A short explanation for the fleet hangar changes from my point of view: Why are doing this and removing a feature (divisions)? The concept of having corp hangars on personal ships had some benefits, but it was a constant source of bugs and inconsistencies and it made changes to related features more difficult. For many players (and devs ) it was also quite confusing which rules and roles apply exactly in which case. After quite some internal whining about bugs and inconsistencies it was decided to rework the whole system and convert the corporation hangars into fleet hangars - with the goal to improve the experience for all players. Unfortunately we underestimated the current usage of the corp hangars - so we need to fix this part. 
Bloodpetal wrote: When people wonder "Do you really play this game?"... these kinds of feature changes are why.
Many of us play the game, but we cannot cover all parts in the game in the same extent. I'm personally playing the game quite a bit (and since beta) and I have some experience with capital ships - but I am for example lacking experience with super capitals (only used them on test servers). This is why these feedback threads are really important. It might have been good to get feedback form your guys before starting to code the changes - but it's at least better to get the feedback now than after the changes are on TQ. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Habakuk
C C P C C P Alliance
298

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Posted - 2012.10.26 16:54:00 -
[5] - Quote
Changes, which reached Duality with today's patch:
- Fleet hangars: Assembled containers in fleet hangars can now be used fully by the owner of the ship.
- Force field passwords: They are now stored on the server per character.
Feel free to test these changes on Duality. Bonus points for whoever finds a bug and reports it here and with a bugreport. 
Further improvements to fleet hangars are being planned to address many of your concerns, but CCP Greyscale will post them later, as soon as he had time to go through them in detail. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Habakuk
C C P C C P Alliance
298

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Posted - 2012.10.26 18:20:00 -
[6] - Quote
Lord Haur wrote:Containers do not fully address the concerns, partly because of the static nature of container-based divisions (although the bonus of increased storage space may alleviate this somewhat), but mainly because (as I read it) if you open the Fleet Hangar to public use, there is nothing stopping anyone simply removing the containers.
The current version on Duality is NOT how this will be released to TQ. Container-access will be changed for sure. Details will be posted by CCP Greyscale.
GeeShizzle MacCloud wrote:... im sorry but how is this better than where we are currently on tranquility?
Please wait for the post by CCP Greyscale.  CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Habakuk
C C P C C P Alliance
302

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Posted - 2012.10.30 15:39:00 -
[7] - Quote
Abditus Cularius wrote:Currently on Duality, the change to the fleet hangar has broken Rorqual compression. The input output options are still based on corp hangar names, but no "fleet hangar" option, making it impossible to install a compression job.
Thank you for the report! It is being fixed. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Habakuk
C C P C C P Alliance
302

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Posted - 2012.10.30 15:47:00 -
[8] - Quote
Salpun wrote:CCP Habakuk wrote:Abditus Cularius wrote:Currently on Duality, the change to the fleet hangar has broken Rorqual compression. The input output options are still based on corp hangar names, but no "fleet hangar" option, making it impossible to install a compression job. Thank you for the report! It is being fixed. Any word on the feature changes from Grayscale?
Unfortunately he is busy with other work at the moment. I hope we can give you more information soon. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Habakuk
C C P C C P Alliance
306

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Posted - 2012.11.01 19:58:00 -
[9] - Quote
m0jo wrote:#50 Posted: 2012.10.20 01:16 | Edited by: CCP Habakuk Scanning: Items in the fleet hangar can not be scanned by cargo scanners - this has not changed. Customs officials on the other hand will find items in the fleet hangar - this has also not changed compared with the corp hangar on TQ.
#136 Posted: 2012.11.01 13:04 | Edited by: CCP Greyscale Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)
So what happened here? Who had the brain fart? Also why not work on functions in the game that are broken, like say high sec ganking? High sec ganking is completely broken with no penalties at all considering what the gain is.
The design changed, mostly based on the feedback in this thread. I have to agree, that it makes much more sense to be able to scan stuff in the fleet hangars and that this stuff drops as loot. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Habakuk
C C P C C P Alliance
310

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Posted - 2012.11.03 13:36:00 -
[10] - Quote
mrpapageorgio wrote:... Fleet hangar and SMA access controls should be totally separate. Just because I want to hand someone a rifter doesn't mean they should have access to modules in my now division less fleet hangar, or vice-versa. ...
Just for the case that this was not clear enough in the post of CCP Greyscale: Fleet Hangar and SMA access controls will be separate. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Habakuk
C C P C C P Alliance
310

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Posted - 2012.11.04 20:12:00 -
[11] - Quote
Tiberizzle wrote: Make in-space refitting out of containers in cargo / CHA behave consistently if you're going to introduce container dependent mechanics. It's a mess that makes no sense right now.
Currently you can refit in space to fitting screen from container in cargo, CHA, cargo, but iirc not container in CHA.
You can refit from anywhere (including container in CHA) while docked to fitting screen.
Incongruously you fan refit in space to empty module slots on module bar from only cargo, not CHA or containers. The mouse icon changes like it wants to do something when dragging from container, but when you drop onto the empty module slot nothing happens. You can even more confusingly unfit from the module bars to a container.
Note: some of this may be inaccurate, I didn't re-test the mechanics to construct this post and can't recall all the specific convolutions. Suffice to say, it's a ******* mess.
I just tested this in our current development version and refitting directly from a container in a fleet hangar works fine, including dragging and dropping multiple items onto the fitting screen. We were not doing any changes to Corporate Hangar Arrays (CHA) at a POS, so any problems there will still be around. Please feel free to test containers in fleet hangars in detail on Duality or Buckingham as soon as one of them are updated with these changes - it is easily possible that I missed some cases (but I will also test more in the following days).
CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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